About Me
Code, craft
and creative vision
Hi, I'm Muhammed Can YALÇIN — a versatile software developer
with a passion for bringing ideas to life. For over 6 years I've specialized
in the Unity Game Engine, frequently leading projects as the
sole developer end-to-end, from concept through deployment.
My portfolio spans VR/AR applications on Meta Quest, HTC Vive,
PlayStation VR and Microsoft HoloLens; mobile & desktop games;
and an ever-growing catalog of AI-generated music produced under
the project name Shape of Void.
I believe the intersection of technology and art is where the most interesting
things get built — and I'm always looking for the next frontier to explore.
Tech Stack
Unity Engine
C#
Performance Optimization
Meta Quest (VR/XR)
HTC Vive
PlayStation VR
Microsoft HoloLens
Vuforia AR
OpenXR
Mobile Dev
Cross Platform
Tobii Eye-Tracking
VFX / Particle Systems
HLSL / Shader Graph
Git
AI / Generative Tools
🥽
XR Development
Led development on numerous VR/AR applications across Meta Quest, HTC Vive,
PlayStation VR, and Microsoft HoloLens — always as the sole developer.
🎮
Game Development
4 mobile games (1 published), 10+ Windows titles — including pioneering
Tobii 4C eye-tracking integration — and 2 immersive Meta Quest VR games.
🎵
AI Music — Shape of Void
4 full-length albums · 26 unique songs produced entirely from original
lyrics, with AI-generated album art and video visuals. Available on
Spotify, Apple Music, YouTube & more.
🏢
B2B & Commercial Projects
Delivered confidential B2B VR/AR solutions for fire departments,
educational institutions, and enterprises — covered by press and
presented at academic conferences.