Available for projects

Muhammed Can
YALÇIN

I build immersive XR experiences, games, and AI-driven music — 6+ years of Unity mastery, from Meta Quest titles to HoloLens AR, blending technical depth with artistic vision.

7+
Years Unity
10+
XR Projects
10+
Games Developed
4
AI Albums

Code, craft
and creative vision

Hi, I'm Muhammed Can YALÇIN — a versatile software developer with a passion for bringing ideas to life. For over 6 years I've specialized in the Unity Game Engine, frequently leading projects as the sole developer end-to-end, from concept through deployment.

My portfolio spans VR/AR applications on Meta Quest, HTC Vive, PlayStation VR and Microsoft HoloLens; mobile & desktop games; and an ever-growing catalog of AI-generated music produced under the project name Shape of Void.

I believe the intersection of technology and art is where the most interesting things get built — and I'm always looking for the next frontier to explore.

Unity Engine C# Performance Optimization Meta Quest (VR/XR) HTC Vive PlayStation VR Microsoft HoloLens Vuforia AR OpenXR Mobile Dev Cross Platform Tobii Eye-Tracking VFX / Particle Systems HLSL / Shader Graph Git AI / Generative Tools
🥽
XR Development
Led development on numerous VR/AR applications across Meta Quest, HTC Vive, PlayStation VR, and Microsoft HoloLens — always as the sole developer.
🎮
Game Development
4 mobile games (1 published), 10+ Windows titles — including pioneering Tobii 4C eye-tracking integration — and 2 immersive Meta Quest VR games.
🎵
AI Music — Shape of Void
4 full-length albums · 26 unique songs produced entirely from original lyrics, with AI-generated album art and video visuals. Available on Spotify, Apple Music, YouTube & more.
🏢
B2B & Commercial Projects
Delivered confidential B2B VR/AR solutions for fire departments, educational institutions, and enterprises — covered by press and presented at academic conferences.

What I've built

A selection of work across VR/AR development, game development, and AI-assisted music production.

Meta Quest 2 · VR Game

Tales Of Tsynara

An immersive first-person RPG for Meta Quest 2. Players step into the role of a powerful wizard, casting spells and exploring an ancient world corrupted by a fallen mage. Built end-to-end as sole developer, achieving 400%+ performance improvement through rigorous optimization of code, rendering, shaders, and physics.

Unity C# Meta Quest 2 Shader Graph VFX Sole Developer
Tales Of Tsynara — VR gameplay screenshot
Meta Quest 2 · VR Arcade

Rebeloid — Brick Breaker VR

A modern, engaging twist on the beloved brick-breaking experience reimagined for virtual reality. As sole developer, I delivered an intuitive and dynamic VR arcade game for Meta Quest 2 with satisfying gameplay physics.

Unity C# Meta Quest 2 Shader Graph VFX Sole Developer
Tales Of Tsynara — VR gameplay screenshot
VR + AR · B2B Enterprise

Fire Department Training Suite

A multi-module XR training platform for fire department personnel. Included a VR scenario simulator, an AR task-overlay module, and a Windows analytics dashboard tracking completion time, mistakes, and distraction metrics. Covered by national press and presented publicly.

Unity VR AR Analytics Dashboard B2B NDA
Fire Department VR Training — virtual rescue scenario
HoloLens AR · Education

Ziçev — Vocational Skills AR

Three Augmented Reality applications for Microsoft HoloLens built for Ziçev, an institution empowering individuals with special educational needs. Included an HoloLens onboarding app (voice input + visual guidance) and two Vuforia-based vocational skills training apps providing hands-on AR learning overlays.

Unity HoloLens Vuforia AR Accessibility B2B
Ziçev HoloLens AR vocational training application
Unity · Multi-Platform

Game Development Portfolio

A broad spectrum of game projects spanning mobile, Windows PC, and VR. Each project undertaken with full stack ownership — design, engineering, optimization and deployment.

4
Mobile Games
10+
Windows Titles
2
VR Games
1
Published Mobile
Unity C# Android / iOS Windows PC Meta Quest Tobii 4C Eye-Tracking
Windows PC · Innovation

Eye-Tracking Game Integration

Pioneered Tobii 4C eye-tracking integration across 10+ Windows game titles — enabling gaze-driven gameplay mechanics, dynamic camera control, and accessibility features that react in real-time to where the player looks. An early and deep exploration of a technology now central to next-gen UX.

Unity Tobii SDK Eye-Tracking Windows UX Innovation

Note: Many additional game projects remain under NDA or are of a historical nature and cannot be publicly showcased. The work above represents a curated subset of the full portfolio.

AI Music · Songwriter · Producer

Shape Of Void

With a passion for poetry and song lyrics cultivated since 2004, I've embraced advances in AI and music production to bring my lyrical creations to life. Shape Of Void is the result — a personal project exploring the intersection of creative writing and artificial intelligence.

To date: 4 full-length albums · 26 unique songs — each one starting as original lyrics, then realized through AI-driven production, AI-generated album art, and AI-rendered video visuals.

Listen here

Let's build something together

Open to freelance work, collaborations, and interesting conversations.

Get in touch

Whether you have a project in mind, want to collaborate, or just want to say hello — my inbox is always open.

✓ Message sent! I'll get back to you soon.
✗ Something went wrong. Please try again or email me directly.